Heya, in this video I'm briefly covering a few of the techniques I use to create a solid blockout of my 3D characters before I start detailing. The video is split up into chapters so if you already know about one technique, you can skip to one that you're unfamiliar with.
My aim for the final model is to create a semi-realistic version of season 2 Jayce and his raggedy arse.
Software used:
ZBrush
Steamlabs Desktop
Premiere Pro
0:00 Adding references using Spotlight.
2:00 Extract tool
6:02 Dynamics and Cloth Transpose tool
7:22 Straps with Curve Snap Strap brush
10:25 Thickness with Dynamic Subdivide
11:09 Hair blockout using curves
14:42 Polypaint beard
14:57 Dynamesh and ZRemesher for the boots
15:24 Using primitives
15:40 ZModeller
16:17 Dynamesh and ZRemesher for more organic forms
16:52 Slice Curve
19:20 Blocking colours
19:57 Finished blockout
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Blocking Features in ZBRUSH: Top Tips ft. Jayce (ARCANE) | NatokHD