Using 16 bit real mode assembly with flat assembler and qemu to make a bootable snake game in under 512 bytes
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More bootsector game dev:
https://www.youtube.com/playlist?list=PLT7NbkyNWaqY2dX7E744Ar2Bd-mFOrBnW
Git repo for this project and other bootsector games:
https://codeberg.org/queso_fuego/bootsector-games
Contact:
https://queso_fuego.codeberg.page/contact.html
Support:
https://queso_fuego.codeberg.page/support.html
Questions about setup/software/etc.?
Check the FAQ: https://queso_fuego.srht.site/about.html
Credits:
Music from https://incompetech.com:
"Your Call" by Kevin MacLeod (https://incompetech.com)
Licence: CC BY (http://creativecommons.org/licenses/by/4.0/)
The blue title tags:
#gamedev #assembly #snake