Build a DYNAMIC Vaulting System from SCRATCH | Godot 4 Tutorial
FREE FPS Template: https://www.patreon.com/posts/148001891 Project Files on Patreon: https://www.patreon.com/posts/155654938 Join the Discord: https://discord.gg/a45623zpaf Check out my games: https://store.steampowered.com/developer/rembot Follow me on Twitch: https://www.twitch.tv/rembotgames Follow me on Itch: https://rembotgames.itch.io/ Follow me on X: https://x.com/RembotGames Build a dynamic vaulting and climbing system in Godot from scratch. Rather than pre-defining climbable ledges, we use a RayCast3D to detect surfaces on the fly, letting the player vault onto ANYTHING in the world. We use a Bezier tween for smooth movement, implement a head space check to prevent the player from clipping into geometry, and wire it all cleanly into the existing jump system so vaulting and jumping share the same input. 0:00 - Intro 0:23 - Static vs Dynamic Vaulting (Two Approaches) 1:32 - Setting Up the Project & Obstacles 2:51 - Adding the Vault RayCast3D 3:50 - Integrating Vault into the Jump System 5:00 - Do Vault ✝ function & bezier tween 7:25 - Testing the Vault in Action 9:27 - Head Check (Prevent Clipping) 11:06 - Fixing the Jump Fallback Logic 14:40 - Final Test Support me directly on Patreon for $5/month 🥰 insaneo style value #godot #gamedev #tutorial #godotengine #indiedev #godot4 #godottutorial #gamedesign
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