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Build a Stellar Blade Scanner Ability (UE5 Tutorial)

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Jul 25, 2025
10:34

Want to build a scanning mechanic like in Death Stranding, Stellar Blade, or Wuthering Waves? In this Unreal Engine 5 tutorial, I’ll show you exactly how to recreate a scanner that expands from the player and highlights nearby items. We’ll go step-by-step through the material setup, blueprint logic, timeline animation, and item highlighting, perfect for gameplay designers or anyone prototyping cool sci-fi or sensing mechanics. 0:00 - Intro & Examples 0:07 - Creating the Scanner Material 1:01 - Making the Scanner Blueprint 1:14 - Timeline Setup: Expand & Fade 2:20 - Updating Actor Scale and Opacity 3:01 - Optimizing Scanner Behavior 3:44 - Overlap & Visibility Logic 4:41 - Setting Up Character to Trigger Scan 5:54 - Final Scanner Trigger Logic 6:46 - Making the Highlight Material 7:31 - Outline Logic with Normals & Thickness 8:31 - Creating the BP Item & Highlight Function 9:10 - Trigger Highlight on Scanner Overlap 10:00 - Fixing Multiple Highlights Bug 10:11 - Final Demo & What's Next #UnrealEngine5 #UE5Tutorial #GameDev #ScanEffect #UnrealEngineBlueprints #UE5 Don't forget to like & subscribe if this helped you!

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Build a Stellar Blade Scanner Ability (UE5 Tutorial) | NatokHD