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Building a Unity Prototype with AI Agents | Devlog #2

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May 5, 2026
6:14

This is devlog #2 for my Unity prototype. This week I tried to push the game forward with weapon balance, visuals, area attacks, and small gameplay improvements while continuing to use AI agents as part of the workflow. The main problem was playtesting. Some changes looked correct from the code side, but the actual Unity scene behaved differently. Area attacks still had issues, monsters did not always die the way I expected, and it became clear that the agent needs a more reliable way to test the real game state instead of only reasoning from code. I also did some manual Unity work in parallel, including the start of a reusable Unity template with assembly definitions, folder structure, and a basic mobile UI/menu setup. Next, I want to improve the agent playtest path, continue the weapon pass with better feedback, and keep building the Unity template so future prototypes are faster and cleaner. --- MCP Skills Repo: https://github.com/batihandev/unity-mcp-skills Music: Intergalactic - Alex Jones / Xander Jones Through The Night (feat. Devyn Rush) - Blue Deer #Unity #GameDev #AI #Devlog #Unity3D

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Building a Unity Prototype with AI Agents | Devlog #2 | NatokHD