A key theme in any inventory system is it's ability to handle large quantities of data, ranging from attributes such as 'Rarity' and 'Type', to whole entries such as 'Sword' and 'Spicy Meatball'.
In this video, we'll be covering setting up the foundation for how we'll be constructing and managing data moving forward.
Tutorial Links:
Data Tables - https://www.youtube.com/watch?v=oO6nhpgs-lQ
Structures - https://www.youtube.com/watch?v=mEGCXKLCWiI&t=23s
Casting - https://www.youtube.com/watch?v=z6uToKX85MU&t=12s
Asset Packs:
Advanced Village Pack - https://www.unrealengine.com/marketplace/en-US/product/advanced-village-pack
Craft Resource Icons - https://www.unrealengine.com/marketplace/en-US/product/8aa54965c2f64b04810ec8d75cdf9c24
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Social Media:
Twitter - https://twitter.com/SomeCronzaGuy
Audio editing by the amazing:
- https://www.jonathanevans.me/
- linkedin.com/in/jonathan-evans-a74979b9
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Building an Inventory System #2: Data Framework - Unreal Engine 4 | NatokHD