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Building Android Games with OpenGL ES

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Premiered Sep 6, 2024
1:42:58

Create captivating games through creating simple and effective codes in Java Develop a version of the classic game Breakout and see how to monetize it Step-by-step instructions and theoretical concepts describe each activity before you implement them Learning Utilise shaders to render the objects in your game Discover how to encode the math functions necessary for games, from matrices to vectors Bring life to the scene through different types of lighting Add textures to objects and spice up the environment with finer details Make the bricks explode using the key functionalities of the particle systems Link different activities together to navigate through the app and create other assets Create the gameplay for Breakout through different input methodsand collision detection Include a high scores table in your game and monetise your product on the Playstore About OpenGL Embedding Systems (ES) is an open source, cross-platform API that provides a strong and viable interface for the stimulation of software and graphics for Android games. It paves the way to make a complete game for Android devices solely using the Android SDK. Being an open source API, OpenGL ES is completely free as opposed to other expensive game engine options. This video course brings to you a great way to learn the use of OpenGL ES and create brilliant games while creating a framework for any future games that you would like to develop. It is enriched with the theoretical foundations of OpenGL ES along with ways to monetize your game so that you can potentially make money through the Play Store. You will be introduced to the fundamentals of shaders and how they work in OpenGL, gradually moving into the intricacies of rendering a single cube and developing it to add different types of lighting and texturing. You will also see the implementation of particle effects to explode the cube. Finally, after playing with the key technicalities of building a game and developing the engine, you will put it all together to create the classic game from the 1970s, Breakout, and present it with an edge. This video course is all about learning the ropes of making a fun game with your own engine, and then being able to create it yourself. Getting Started with OpenGL ES Setting Up OpenGL ES in Eclipse Creating an OpenGL ES Environment Creating Your First Shaders Loading and Compiling the Shaders OpenGL ES Math OpenGL ES Matrix System Vector Math Projection Matrix and Camera View Transformation Matrix - Scale and Translate Transformation Matrix - Rotation and Final Theory - Quaternions Lighting Ambient Lighting Diffuse Lighting Specular Lighting Directional Light Point Light Spot Light Texturing Loading Textures Creating New Shaders for Texturing Drawing the Texture Texture Filtering Particle Systems Shaders for a Particle System Adding a Particle System Drawing the Particle System Customizing the Particles Breakout – Assets and UI Menu Screens Game Interface Creating the Bricks Creating the Ball and Paddle Sound Effects Breakout – Gameplay Ball Movement Paddle Input - Touch Paddle Input - Accelerometer Collisions - Broad Phase Collisions - Narrow Phase Scoring and Lives Breakout – Finishing Touches Creating a Local HighScores Table How to Publish Your Game Optimization Techniques How to Add In-app Purchases

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