Bullets and Flybys
In this requested tutorial we make a turret that fires at the Player, spawning sounds as the shots whizz past the Player’s head! We use the mannequin’s physics to spawn different sounds depending on what body part is hit. 00:00 Start 00:36 Physical Materials 01:50 Physical Materials on Character 02:36 Sound Cue: Impacts 04:09 Sound Cue: Bullet 04:31 Sound Cue: Flyby 05:59 Attenuation: Bullet 06:32 Character BP Setup 08:01 Turret BP Setup 18:27 Testing 19:07 Spatialisation References Video: Images: Washer: Image by PIRO4D from Pixabay Samples: Bullet impact: https://freesound.org/people/u1769092/sounds/423301/ Voices: https://www.sounds-resource.com/pc_computer/deusex/sound/22738/ Flyby sounds: use a mobile phone or other mic and make ‘zip’ sounds at home :) Valkyrie Sound Cyberpunk City Sound Pack: https://www.unrealengine.com/marketplace/en-US/product/cyberpunk-city-sound-pack Try Audacity if you need to create or edit your own sounds: https://www.audacityteam.org Music: Intro / Outro: Piano by Valkyrie Sound References: Body Parts: https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/1710890-damaging-individual-body-parts-of-enemies-monsters
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