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C++ 3D DirectX Tutorial [Dynamic Lighting / Graphics Debugger] Part 2

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May 25, 2019
26:45

C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using DirectX (Direct3D 11) to leverage hardware acceleration. This video covers writing an HLSL shader for diffuse point lighting, creating a light object, and techniques for using the Visual Studio Graphics Debugger. Wiki: http://wiki.planetchili.net/index.php?title=Hardware_3D_(C%2B%2B_DirectX_Graphics)_Tutorial_24 Patreon: https://www.patreon.com/planetchili All swag: https://planetchili.net

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C++ 3D DirectX Tutorial [Dynamic Lighting / Graphics Debugger] Part 2 | NatokHD