Learn how to make a simple and dynamic flight system in C++ in Unreal!
Acceleration relative to the pitch
Mouse or keyboard controls
Auto-stabilize roll
Deflect off of collisions
I wasn't happy with the UFO flight demo Unreal provides and wanted a flight system that wasn't just for a humanoid or a jet. My intention for this is to expand on it and use it for the game I'm currently making.
I'm using Unreal Engine 4.5, which now comes with Rider bundled into it.