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C++ Swarm Shooter with Raylib (no Engine) - adding a camera (#2)

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Mar 27, 2026
18:00

Welcome to this series building a Swarm Shooter in C++! Time to add a Camera2D, move it around and clamp it. Starter assets / code repo: https://github.com/bluefeversoft/raylib-swarm-shooter Full Programming Tutorial Series: https://www.youtube.com/playlist?list=PLZ1QII7yudbd8bgyvoNkYYqtpSSG5UYtS Discord: https://discord.gg/9hCUD4n7R2 Udemy courses https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginners https://www.udemy.com/course/complete-3d-godot-4-game-development-course https://www.udemy.com/course/learn-2d-game-development-godot-43-c-from-scratch 00:00 Introduction 00:10 Window setup tips 02:08 Adding player & pivot basics 04:25 Camera concept 05:08 Creating Camera2D 06:20 Centering camera 08:00 Camera movement 09:40 Fixing rendering issues 11:30 Keyboard controls (WASD) 13:30 UI overlay & debug info 16:00 Clamping camera to map 17:45 Outro #Cpp #GameDevelopment #Raylib #GameDev #CppTutorial

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C++ Swarm Shooter with Raylib (no Engine) - adding a camera (#2) | NatokHD