In this C++ tutorial for Unreal Engine 4 I'll explain a few ways to log information to the output log and the game viewport.
- AddOnScreenDebugMessage (Also known as Print String in Blueprint)
- UE_LOG macro to log messages in categories with different severities like log, warning, error, verbose.
- DrawDebugString, drawing string at 3D location in the world.
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C++ Tips & Tricks for Debugging [Unreal Engine 4] | NatokHD