In this episode of Commodore 64 games memories I look at Gauntlet, the disk and tape versions, how the game screen scrolls and animates. The background animation uses quite an interesting optimisation that fits the constraints of the game very well.
The game: https://www.c64-wiki.com/wiki/Gauntlet
Debugging details: https://github.com/martinpiper/DebuggingDetails/blob/main/Gauntlet.txt
00:00 Introduction
01:00 Starting to look at the disk version
01:10 Introduction screen
01:50 Credits screen, graphics data, and lots of filenames
05:30 Still no fast load code, no disk protection?
05:40 Choosing the players, one or two.
07:00 Level 001 - Player graphics and collision detection
07:50 Monster and background animations use three full character sets
11:40 Examining more sprite frame details
13:00 Game over music
13:40 Testing the other disk image which does use some drive code
15:15 Tape version - Seems to load the same data files as the disk
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C64 Games memories - Gauntlet - Technical | NatokHD