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C64 Games memories - Gauntlet - Technical

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Nov 22, 2023
24:58

In this episode of Commodore 64 games memories I look at Gauntlet, the disk and tape versions, how the game screen scrolls and animates. The background animation uses quite an interesting optimisation that fits the constraints of the game very well. The game: https://www.c64-wiki.com/wiki/Gauntlet Debugging details: https://github.com/martinpiper/DebuggingDetails/blob/main/Gauntlet.txt 00:00 Introduction 01:00 Starting to look at the disk version 01:10 Introduction screen 01:50 Credits screen, graphics data, and lots of filenames 05:30 Still no fast load code, no disk protection? 05:40 Choosing the players, one or two. 07:00 Level 001 - Player graphics and collision detection 07:50 Monster and background animations use three full character sets 11:40 Examining more sprite frame details 13:00 Game over music 13:40 Testing the other disk image which does use some drive code 15:15 Tape version - Seems to load the same data files as the disk

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C64 Games memories - Gauntlet - Technical | NatokHD