This is a video showing how to import and attach a custom rig inside captury and then export that motion onto your desired skeleton.
I started with a T posed Rig from Mixamo.
I loaded that rig inside Captury Lives retarget window.
If your using Mixamo / Ready Player Me / Unreal-Metahuman
The auto constraint works well.
If not, you'll have to manually constrain skeletons.
once the skeleton was attached, it was then exported and animation was shown inside Maya / Unreal / Unity
#Maya #Captury #unrealengine #Unity #mixamo