This audio has awful audio sorry about that...
In this tutorial we dive back into the submesh node in Cavalry in more depth. I get distracted and show you some tricks with Falloffs.
We use length context to make sense of our design and separate lines into weights based on length, then base the colour of each line on that length!
We keep it all procedural with minimal keyframes.
Any questions shout out!
CAVALRY LINKS:
https://cavalry.scenegroup.co/
https://www.instagram.com/cavalry.app/
https://www.youtube.com/playlist?list=PL3ZRk7VwZVnizMpkOm2No2FoeitDIaf8f
https://docs.cavalry.scenegroup.co
My Links:
https://www.instagram.com/positronic.man/
https://www.behance.net/domrjbrooks
https://www.artstation.com/positronicman
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Cavalry Tutorial: Submesh, Length Context, Falloffs and Futuristic User Interfaces | NatokHD