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Caves and Lighting - Voxel Engine Devlog

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Apr 7, 2024
8:03

I added 3D world generation using 3D perlin noise and cool algorythms to create interesting infinite random voxel worlds :sunglasses: The world now generates caves, overhangs and is just overall more 3D and interesting. Pair that with the destruction to destroy your way into caves and it's pretty epic. I also decided to rework the lighting to spread the light a bit more and cause smoother and softer shadows. Thanks to my raytracer, I was even able to smooth the light over the voxels which makes it looks so much better than the flat colors I had before. Also funny enough, it is just as performant, or maybe even a bit more. Now that the world is interesting, I think it's time to make a game with it ( yes I know I said that a few times, but for real this time I swear ) --------------------------------- Subscribe for game making tutorials, other game-making related content and to follow my projects with the devlogs !

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Caves and Lighting - Voxel Engine Devlog | NatokHD