Celeste Speedrun Guide: Pause Buffering Fundamentals
This video intends to help introduce people to pause buffering as a tech in Celeste speedrunning. If you have any questions that weren't answered in the video, leave a comment below and I'll make sure to answer them! Feel free to direct your questions to the speedrun_help text channel in the official Celeste discord as well! The official Celeste Discord server: https://discord.gg/XYBb8ja 00:00 Introduction 00:36 What is pause buffering? 01:45 What is input buffering? + How to buffer inputs 04:05 Buffering inputs out of pauses + frame advancing 06:17 Frame advancing + other inputs simultaneously 07:19 Frame advancing + dashes, and why dash freeze frames matter 10:15 journal button 10:50 pause+jump button, clearing up misinformation (my bad) 12:19 Pause buffering as a labbing tool Minor correction: I state "up to 5 frames before it can happen" is the earliest you can buffer an input, this is poor wording. The full window of an input buffer is 4 frames before it can happen, and the 5th would be the actual frame it happens. Thanks Tiyo for catching that :) _________________________________________________________________________________________________ I stream Celeste speedruns at https://twitch.tv/profnyan ! Stay updated! Join my Discord - https://discord.gg/D4rznJX Follow me on Twitter - https://twitter.com/profnyan Check out my Speedruns - https://www.speedrun.com/user/profnyan Thanks for watching!
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