Celeste: The Chapter Expedition - A Cliff Notes Chapter by Chapter Analysis
Celeste is an accessible (yet still difficult) 2D Platformer built on the idea of Generosity and Multiple Approaches. Join Design Frame in his journey through Celeste's chapters as he picks apart Celeste's countless mechanics, systems, and ideas. Welcome to The Chapter Expedition - A Chapter by Chapter Analysis. If you want to support Design Frame's content, please consider Patreon ➜ https://patreon.com/designframe Discord ➜ https://discord.gg/kqzKMEn Twitter ➜ https://twitter.com/DesignFrameGame Facebook ➜ https://facebook.com/designframe.casestudies _Music & Links_ Neoseeker http://www.neoseeker.com/celeste/walkthrough GDC Talk with Matt Thorson https://youtu.be/4RlpMhBKNr0 Daryl Talks Games How Celeste's Mirror Temple Creates Fear https://youtu.be/RYlNLVewLe0 Why Video Game Developers Should Understand Functional Fixedness https://youtu.be/Uv-KycvzHCA All music is from Celeste, except: Some VA-11 HALL-A soundtrack in the Prologue. The opera was provided by Matthew Frazier. Here's Zac Frazier's channel: https://www.youtube.com/channel/UCkcVWQA-buWJc9Qm0SFqsLA/ Conclusion segment by Design Frame. #DesignFrame #Celeste #CelesteGame #GameDesign #GameDev #Gaming #Games #IndieGame #IndieGames
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