Character Creator 1.5 Tutorial - Auto-hide Mesh for Poly Count & Mesh Penetration Issues
Find out more about iClone 6 here: http://www.reallusion.com/iclone/default.html Find out more about Character Creator here: http://www.reallusion.com/iclone/character-creator/ Learn and discuss iClone in the forums: http://forum.reallusion.com/Default.aspx Watch more iClone 6 Tutorials: https://www.youtube.com/playlist?list=PLNV5zSFadPdlVwer9zldv8IxtAUhm-MQh The ability to auto-hide unneeded parts of your character's mesh in order to save resources and prevent unwanted mesh penetration is a new feature with Character Creator 1.52. This incredibly useful feature will help those who want to export their characters to external game engines or other 3D animation software maintain low-poly characters that won't take up tons of system resources. This tutorial explains all about this new feature, how to use it, and the various benefits it has to iClone users as well as those who use other programs such as Maya, zBrush, Unreal, Unity, and more! 1:57 Auto-hide Inner Layers 4:14 Edit Mesh to Show Select Faces 5:11 Conform vs. Auto-hide 8:11 Auto-hide Data from Opacity Map FOLLOW US! Facebook: https://www.facebook.com/ReallusionSoftware/ Forum: http://forum.reallusion.com/default.aspx Blog: http://blog.reallusion.com/ ONLINE HELP http://manual.reallusion.com/iClone_6/ENU/Pro_6.0/default.html
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