Character Creator 4 Tutorial - Bone Manager and Bone Types
In this tutorial, you’ll learn all about the Bone Manager in Character Creator 4, and how you can navigate all of the settings to define different bone types. You’ll learn about the difference between the 5 major bone types as well as the 2 eye bones, how to define them, and the usage for each type. 00:00 Intro 00:09 Bone Manager Basics 01:17 Human IK 03:38 Facial Bones 02:40 Left & Right Eye Bones 03:39 Used Bones for Spring Effects 05:34 Defining Unused Bones *Note: Assets shown in this tutorial serve only as reference material. Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design. ✦WATCH MORE Learn about Character Creator: https://www.reallusion.com/character-creator/default.html Learn about iClone animations: http://www.reallusion.com/iclone/default.html ✦FOLLOW US! Facebook: https://www.facebook.com/ReallusionSoftware/ LinkedIn: https://www.linkedin.com/company/94371 Twitter: https://twitter.com/reallusion Instagram: https://www.instagram.com/reallusionofficial/ Magazine: https://magazine.reallusion.com/ Forum: https://forum.reallusion.com/default.aspx ✦ONLINE HELP TUTORIALS: https://courses.reallusion.com/home/character-creator MANUAL: https://manual.reallusion.com/Character-Creator-4/Content/ENU/4.0/01_Welcome/Welcome.htm #charactercreator #facialexpressions #3danimation
Download
0 formatsNo download links available.