How to convert clothes from Unreal Engine, Blender, Daz etc. to use them on your CC4 iClone animation. I made this tutorial so that I remember how I repurposed clothes from the UE marketplace / FAB onto my CC4 / iClone characters.
For longer videos I'll make timestamps but this one's still to be done!
Timestamps
0:00 Introduction and why I'm making these videos
8:00 Export geom from Unreal Engine as FBX and materials for CC4
10:00 Separate hands and feet using 3dsmax (or your preferred modeler)
11:55 Issues importing FBX - convert to static mesh in Unreal First
13:25 Solved importing FBX (removed skeleton) into 3dsmax
16:49 CC4 - Character Creator 4 -Import geometry as prop
24:00 Align CC4 character to Unreal FBX using Edit Pose
27:03 Transfer Skin Weights
30:00 How to save custom pose
33:00 Assign textures
42:11 How to adjust Skin Weights
47:50 How to save Avatar
50:00 Repurpose clothes for other characters
56:28 Conform clothes to other body
1:11:00 Who ate all the pies?
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