Let's start making control curves for our skeleton. The purpose of these controls is to allow the animator to easily select and make keys for animation. Without these control curves that will later be rigged in more detail to the skeleton, it's impractical, unintuitive and slow for the animator to work. We're going to make their job more fun by creating the first set of mechanics of our rig on the arm.
Navigate the tutorial series in the playlist: http://www.youtube.com/playlist?list=PLB1B91427AAF8D622&feature=plcp
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Character Tutorial - Creating Control Curves 1 - Part 9/38 | NatokHD