Today I discovered a fast way to create multiple instance swap sets like hands or brows. Doing swap sets this way should save a huge amount of time on head and body turner puppets!
https://community.adobe.com/t5/character-animator-ideas/recursive-swap-sets/idi-p/13559940
from the forum post
"If you already have separate parallel swap sets and you want to "merge" them, you can drag one swap set on top of another. Any triggers with matching names will be automatically merged (i.e. union of all the layers they refer to will all be combined under that trigger)."
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#characteranimator - Fast way to create multiple instance swap sets | NatokHD