Checking Out The Billion Difficulty Mod In ULTRAKILL
SOME OF THE THINGS I SAID IN THE VIDEO ARE EITHER WRONG OR MISSING SOMETHING. HERE ARE THE CHANGES: FILTH - Has the ability to double jump. FERRYMAN - Speed goes up from 1.1x to 1.3x and they become more blue the longer they stay alive. MIRROR REAPER - Can shoot 30 damage projectiles that explode when they're around your height. DRONE - Takes reduced damage from revolvers, and damage from explosions is clamped to 50% of its max health. STREETCLEANER - After they finish dealing damage to you, you get 4 ticks of afterburn with each one dealing 4 damage SWORDSMACHINE - Every other shotgun attack while you're in a certain range, the swordsmachine will overpump its shotgun creating a big explosion. Phase 2 now starts at 10/30 hp instead of 15/30 hp. GUTTERMAN - Their accuracy increases faster and they dodge when you get too close .They can now dodge while you're simply standing next to them (without needing to leave the dodge radius) with a 1.6 second cooldown, and they create a delayed Sisyphus explosion when they dodge. GUTTERTANK - When their rockets explode, they fire a barrage of projectiles in your general direction (unless the rocket hits a solid surface). Creates a Mirror Reaper hand when placing a mine. MALICIOUS FACE - Parrying the explosive beam attack does 0.5x of the original damage to the Malicious face itself and also damages and knocks you back dealing 25 damage (can be avoided by dashing or moving fast). They create a damaging shockwave when falling onto the ground, their projectiles do 0% friendly fire, and they take reduced damage from hammers. Timestamps: 00:00 Intro 12:40 Review Game: ULTRAKILL Made by: @Hakita Billion mod by: BillyMod Songs used: Portal radio - Jonathan Coulton Waterfall - Toby fox Trees... - Pedro Silva Dirtmouth - Christopher Larkin #ultrakill
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