- Stun has been implemented.
- If a unit is stunned at the start of its turn, it skips the turn.
- The stun state is removed when the duration (turn) ends.
- In the video, the duration is 2.
- Since there is no UI to apply the stun state yet, the shortcut key (J) is used.
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[ChronoBreak] Stun State Feature Implementation Video | NatokHD