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Cinema 4D Multi-Tech Tutorial 13: Building a HUD

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Oct 20, 2021
28:33

In this Cinema 4D multi-tech tutorial, we use a combination of Xpresso, a little Python code and a MoGraph Tracer, to create a basic HUD. Featuring a more practical use of the Range Mapper's 'Spline' input, this can be regarded as a companion tutorial to the Xpresso Nuts and Bolts, Tip 2 video. My thanks go to the following people, all of whom have been kind enough to buy me a coffee: Matt, Cedric, Uriah, Willy, Vadim, Tim, Simone and Alain. Your generosity is greatly appreciated! If you wish to by me a coffee, you may do so here: https://www.buymeacoffee.com/jfield4

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Cinema 4D Multi-Tech Tutorial 13: Building a HUD | NatokHD