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Coding a Street Fighter game | JavaScript, HTML, Canvas | Handling special moves (Part 13)

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Apr 4, 2023
47:32

Complete Playlist: https://www.youtube.com/playlist?list=PLf9yt-2olqyLxr-vouWl-qk4toUfjF2LC Part 13 and the final part (at least for now) of my tutorial series on making a Street Fighter game using web technologies. In this video, we finally delve into understanding special moves and how to replicate the input sequences to execute them. Patreon Page: https://www.patreon.com/shezzor #streetfighter #javascript #tutorial Timestamps: 0:00 Title 0:18 Intro & Recap 2:18 Fixing the camera 4:45 Adding the Hadouken move 7:19 Adding the Hadouken voice sound 8:56 Accommodating different shadow sizes 11:33 Understanding the fireball projectile 11:56 Adding the fireball entity 17:05 Adding fireball to opponent collision 21:22 Adding fireball to fireball collision 26:50 Understanding special move input sequences 29:33 Implementing control history 34:34 Apply input sequences to moves 40:39 Refactoring time! 45:00 Summary 45:48 End

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Coding a Street Fighter game | JavaScript, HTML, Canvas | Handling special moves (Part 13) | NatokHD