Complete Playlist: https://www.youtube.com/playlist?list=PLf9yt-2olqyLxr-vouWl-qk4toUfjF2LC
Part 13 and the final part (at least for now) of my tutorial series on making a Street Fighter game using web technologies. In this video, we finally delve into understanding special moves and how to replicate the input sequences to execute them.
Patreon Page: https://www.patreon.com/shezzor
#streetfighter #javascript #tutorial
Timestamps:
0:00 Title
0:18 Intro & Recap
2:18 Fixing the camera
4:45 Adding the Hadouken move
7:19 Adding the Hadouken voice sound
8:56 Accommodating different shadow sizes
11:33 Understanding the fireball projectile
11:56 Adding the fireball entity
17:05 Adding fireball to opponent collision
21:22 Adding fireball to fireball collision
26:50 Understanding special move input sequences
29:33 Implementing control history
34:34 Apply input sequences to moves
40:39 Refactoring time!
45:00 Summary
45:48 End
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Coding a Street Fighter game | JavaScript, HTML, Canvas | Handling special moves (Part 13) | NatokHD