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Collision audio - VRChat Udon CyanTrigger Tutorial

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Jan 4, 2022
20:13

In this tutorial, Fionna shows how to make sound effects play on collision using CyanTrigger for VRChat's SKD3 worlds. It will cover two methods--one where the audio varies in pitch based on collision speed, and another in which the speed determines which audio clip to play from a list. Download a drag and drop version of this prefab: https://fionna.booth.pm/items/3502694 Download the latest VRChat SDK: https://vrchat.com/home/download Download CyanTrigger: https://cyanlaser.booth.pm/items/3194594 https://patreon.com/CyanLaser Download CyanEmu: https://github.com/CyanLaser/CyanEmu Prefab Database: https://vrcprefabs.com/browse 0:00 - Intro 1:04 - Setup--speed-based pitch 6:04 - Pickup sound 6:31 - speed-based audio clip selection 7:20 - Refactoring, making local variable into global 10:28 - Getting index from a range 16:54 - Play sound with randomized pitch 18:33 - Call all customs on Collision 19:24 - Testing in CyanEmu

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Collision audio - VRChat Udon CyanTrigger Tutorial | NatokHD