New Input Buffer System
- You can set events at specific frame ranges in an animation and assign the desired input key and input phase to configure combos.
Hit Reaction
- Modularizing Hit Reaction data to allow for more diverse animations to be played depending on whether the hit is in the air or forward.
I'm designing with data-driven modularity without any code modifications.
It may look similar to previous demos, but there are significant changes in the system design.
This demo is still unfinished, so parts that have not been set up may not respond.
You can play the demo on our Discord channel.
Discord : https://discord.gg/qYhPCYdGER