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Complex Enemy Behavior using Finite State Machines - 2D Platformer - Part 13 [unity]

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Apr 15, 2020
1:01:38

Discord Server: https://discord.gg/uHQrf7K Assets for this part: https://drive.google.com/open?id=16aaLClJUDvXJpW1UR9czK5J53QngNWfF All assets: https://drive.google.com/open?id=1X_BGNUa75INjJRm0G0sEFd6o8E4Z8N8U Extra Resources: Inheritance - https://www.guru99.com/c-sharp-inheritance-polymorphism.html State Machines - https://www.freecodecamp.org/news/state-machines-basics-of-computer-science-d42855debc66/ Scriptable Objects - Brackey's amazing video - https://www.youtube.com/watch?v=aPXvoWVabPY Git Hub Repo for this project: https://github.com/Bardent/Platformer-Tutorial If you wish to support me more: https://www.patreon.com/Bardent --------------------------------------------------------------------------------------------------------------- We are restarting the enemies so that we can do them in a more expandable way. This part has the basics of the state system. There is a lot more to come :D --------------------------------------------------------------------------------------------------------------- Thumbnail art by my good friend: https://www.instagram.com/ian.schober/?hl=en Ignore this: jhlcvbqw;qlkjvpojtret;lm.,nm.nxlkdfjbjbj;lk;lj;frkthxfvgrsdfdb

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Complex Enemy Behavior using Finite State Machines - 2D Platformer - Part 13 [unity] | NatokHD