Learn how to implement runtime look-at behavior for NPCs and enemies, bringing your game characters to life using control rig. This tutorial covers our first method for real-time look at in Unreal Engine
π Control Rig
π Aims
π Control Rig Spring Transform
π Anim Blueprint logic, arrays, branches and more
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0:00:00 Intro
0:01:16 Demo
0:03:11 Construction Event
0:16:30 Forward Solve
0:30:23 Spring & Chest Offset
0:39:03 AnimBP & Testing
1:04:20 Wrap Up