In this tutorial I'll show how to use Unity's Shader Graph with Flipbook node to create a classical frame by frame animation and control which segment of the spritesheet you want to play.
also I'll show how to manipulate different color channels of an image to color the shader output different segments.
Texture Packer:
https://www.codeandweb.com/texturepacker
I'm Amit Leshem, an Indie Game Developer. making the first steps in game development.
subscribe to my channel and follow my adventures of becoming the world greats game developer.
website:
http://www.happy-spider.com/
instagram:
@happy_spider_games
\| |/
:)
/| |\