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CrazyTalk Animator 2 Tutorial - 3D Performance with the Runtime Composer

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Dec 27, 2013
23:50

CrazyTalk Animator 3 is coming https://www.youtube.com/watch?v=MhqbQxS_ZcY CrazyTalk Animator 3 FREE offer http://www.reallusion.com/event/cta3-presale/default.html http://www.reallusion.com/crazytalk/animator/animator_feature_pipeline.aspx The Runtime Composer is a new feature with CTA 2 that allows you to make modifications to the structure of your character and test those results on applied motions at runtime, without needing to go back and forth from Stage to Composer Mode. This tutorial will demonstrate how you can make modifications to 2D characters so that they can accomodate 3D motions, as well as how to add components to your character at runtime. 1:14 - Affected by 3D Motion Settings 3:29 - Adjusting Joint Masks 6:27 - Adjusting Bone Transform Roots 8:18 - Saving a Custom Character 10:49 - 3D Reference Guy! 12:38 - Runtime Composer Sprite Replacement 14:18 - Adjusting Bone Root Positions 16:43 - Sprite Replacement Animation

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CrazyTalk Animator 2 Tutorial - 3D Performance with the Runtime Composer | NatokHD