Create a Beach in Unreal Engine Tutorial
In this tutorial, we will demonstrate how to create ocean water near a beach using Unreal Engine 5.3. Specifically, we’ll cover the following aspects: -Transparent Water: We’ll create transparent water using the single layer water shader. -Wet Sand: To achieve realistic wet sand, we’ll adjust the landscape's sand material based on the water level. -Water Caustics: We’ll incorporate water caustics to enhance the underwater lighting effects. -Improved Underwater Volume: We’ll fine-tune the underwater volume for greater accuracy. Special thanks to Mr. Ben Cloward for his water caustics tutorial. You can find his tutorial here: https://youtu.be/9z6EMsoqLDY?si=zHVzEUWamq9IAcYO First Ocean Water Tutorial: https://youtu.be/-bYVnBAvomo?si=zgGtJIwsq0taEI2m Download Lighthouse Project: https://www.patreon.com/posts/project-file-in-100646013 Textures Asset: https://drive.google.com/file/d/1tk1AbR_iQ_QYt5Uk8LBIBPk3VqHeBeBE/view?usp=sharing If you enjoyed this video, please give it a thumbs up and leave a comment below. Don’t forget to subscribe to my channel for more Unreal Engine tutorials. Thanks for watching! Chapters Intro: (0:00) Shoreline Wave: (0:51) Beach Sand Material: (33:53) Water Caustic: (42:13) Improve Underwater Volume: (55:50) Outro: (1:30:47)
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