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Create a Forest Scene in CRYENGINE

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Aug 18, 2017
1:30:38

Crytek artist Joe Garth goes through the steps of creating a realistic forest scene using Megascans in CRYENGINE. This tutorial includes everything you need to know about importing Quixel Megascans assets, generating/sculpting a terrain, and building a realistically lit finished scene. For more on Megascans: http://megascans.se For more on CRYENGINE: https://www.cryengine.com/ Other CRYENGINE scenes from Joe: https://www.artstation.com/joegarth Volumetric Clouds Tutorial: https://youtu.be/v4cu349VTlw Before polishing pass: http://i.imgur.com/66YrzIo.jpg Timestamps: 01:20 Introduction To Megascans 01:38 Importing Megascans texture to CRYENGINE Terrain Texture. 22:00 Megascans Mesh to CRYENGINE 25:26 Setting up LODs 32:54 Megascans 3D Vegetation to CRYENGINE 46:28 Vegetation Editor 50:41 Generating terrain and sculpting 55:18 Painting terrain texture 1:11:42 Creating a scene 1:14:28 Scattering Rock Assemblies 1:15:13 Cinematic Composition 1:16:09 Scattering Foliage 1:17:41 Volumetric Cloud system 1:19:02 Before and After polishing pass 1:21:37 Snow decals on mountain tops 1:22:14 Terrain integration feature 1:22:53 Lighting and Environment Editor 1:23:22 Generating an Environment Probe 1:26:20 Post Processing FX 1:27:14 Colorgrading

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Create a Forest Scene in CRYENGINE | NatokHD