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Create ELDEN RING in Unity ► EP. 152 Decoupling Scene Renderers & Colliders (Pt. 2)

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Premiered Feb 14, 2026
16:42

In this video we create functionality to modify our inspector, allowing us to toggle all renderers/root gameobjects across our additive scenes. We also create functionality that will auto-populate our renderers/gameobjects lists with any new objects added to our scenes. We end the video by linking our renderer logic to our scene loading so only the required renderers for your character's location are enabled. ► GET MY GAME ON STEAM https://store.steampowered.com/app/2221060/Nephilite/ ► DEV LOGS (Second Channel) https://www.youtube.com/@SebbyGraves ► JOIN OUR DISCORD https://discord.gg/jC6EXKa9Fj ► SUPPORT ME ON PATREON! http://www.patreon.com/SebastianGraves ► ASSET STORE PAGE (Animations & Models) https://assetstore.unity.com/publishers/58059 ► FOLLOW ME IN INSTAGRAM! https://www.instagram.com/tragicallycanadian/ ► EPISODE 153 https://youtu.be/JEl9UyVWtHs

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Create ELDEN RING in Unity ► EP. 152 Decoupling Scene Renderers & Colliders (Pt. 2) | NatokHD