In this video we create functionality to modify our inspector, allowing us to toggle all renderers/root gameobjects across our additive scenes. We also create functionality that will auto-populate our renderers/gameobjects lists with any new objects added to our scenes. We end the video by linking our renderer logic to our scene loading so only the required renderers for your character's location are enabled.
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► EPISODE 153
https://youtu.be/JEl9UyVWtHs
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Create ELDEN RING in Unity ► EP. 152 Decoupling Scene Renderers & Colliders (Pt. 2) | NatokHD