Create Realistic Glass Material in Unreal Engine 5.7 | Substrate Glass Tutorial
In this Unreal Engine 5.7 tutorial, we will create a realistic Substrate glass material step by step. You will learn how to set up translucent glass using Substrate, enable refraction, control opacity, improve reflection quality, and understand the difference between Translucent Grey Transmittance and Translucent Colored Transmittance. We will also explore important glass material controls such as Diffuse Albedo, Roughness, Specular, Fresnel, Transmittance Color, Thickness, Mean Free Path, and IOR to F0 for accurate glass reflections. This tutorial is useful for Unreal Engine beginners, environment artists, material artists, game artists, and anyone who wants to understand how glass materials work in Unreal Engine 5.7. Chapters: 00:00 Introduction – Substrate Glass Material in Unreal Engine 5.7 00:40 Setting Up Translucent Glass Material 02:29 Enabling Refraction 03:32 Translucent Colored Transmittance Issue 04:00 Creating Glass with Substrate Slab 05:56 Adding Mean Free Path for Transparency 07:18 Improving Glass Reflections 08:47 Adjusting Specular, Fresnel, and Roughness 09:48 Adding Transmittance Color 10:49 Adding Thickness Control 11:30 Grey vs Colored Transmittance 12:35 Using IOR to F0 for Accurate Reflection 13:32 Final Glass Material Adjustments Topics covered: - Unreal Engine 5.7 glass material - Substrate glass material setup - Translucent Grey Transmittance - Translucent Colored Transmittance - Refraction in Unreal Engine - Mean Free Path - Glass thickness control - IOR to F0 - High Quality Translucency Reflections - Realistic glass material workflow Subscribe for more Unreal Engine material tutorials, environment art workflows, and game development training. #UnrealEngine #UnrealEngine5 #UE5 #UnrealEngineTutorial #GameArt #MaterialTutorial #Substrate #GlassMaterial #EnvironmentArt #YellowTreeAcademy
Download
0 formatsNo download links available.