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Creating a 3D model from a board game model using Apple's Object Capture

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Jun 11, 2021
1:39

At WWDC21, Apple has unveiled their new framework for creating your own 3D models from real-world objects. It takes some time and there are some system requirements, but for a beta this works pretty well! This is a demo of converting Ornstein from the Dark Souls board game into a 3D model on an Intel-based 16" MacBook Pro. Apple’s downloadable playground: https://developer.apple.com/documentation/realitykit/creating_a_photogrammetry_command-line_app Apple’s 3D models keynote: https://developer.apple.com/videos/play/wwdc2021/10076/ There are a few requirements when considering doing this: 1. You need to be on macOS Monterey 12.0 beta or later 2. You need to have Xcode 13 beta or later installed 3. You need to have a decent spec’d Mac (preferably an M1, as they complete the process ~4x as fast as an Intel-based Mac) 4. You need a camera or phone to take pictures of your model; I used an iPhone XR 5. You need a model that doesn’t have too many reflective surfaces 6. You need to put your model on a dark, neutral background that doesn’t have texture 7. Preferably use a lazy-suzan while taking photos, and some kind of arm to keep your camera steady Subscribe for more content, as I will be creating more tutorial and how-to videos for coding in Swift, as well as longer tutorials on building macOS apps. If you'd like to support my work to help me improve video quality and bring more content, please consider donating to my PayPal: https://www.paypal.com/paypalme/SwiftGoose Thank you for watching! Interested in anything Mac related? Check out the channels below for more info! Mr. Macintosh https://www.youtube.com/channel/UC7FRPWLwRlhORhFHHywfqAg The Apple Ninja https://www.youtube.com/c/AppleNinja

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Creating a 3D model from a board game model using Apple's Object Capture | NatokHD