I have created a voxel engine in Godot, using ray marching. I optimised the render performance using voxel bricks, and I use cellular automata to simulate water, lava and falling sand.
Check out the source code here: https://github.com/JorisAR/GDVoxelPlayground
## Useful Links:
- Discord: https://discord.com/invite/6mvxB8TpSW
- Technical Blogpost: https://jorisar.github.io/portfolio/posts/voxelplayground/
- Godot: https://godotengine.org/
- Music (by me): https://soundcloud.com/codejar/cubic-cruiser
0:00 Introduction
0:41 Voxel Raymarching
2:05 Voxel Bricks
3:00 Voxel Editing
3:43 Cellular Automata
8:04 Collisions
8:50 Improving Visual Fidelity
9:52 Conclusion