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Creating a Micro-Voxel Simulation Engine!

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Jun 15, 2025
10:27

I have created a voxel engine in Godot, using ray marching. I optimised the render performance using voxel bricks, and I use cellular automata to simulate water, lava and falling sand. Check out the source code here: https://github.com/JorisAR/GDVoxelPlayground ## Useful Links: - Discord: https://discord.com/invite/6mvxB8TpSW - Technical Blogpost: https://jorisar.github.io/portfolio/posts/voxelplayground/ - Godot: https://godotengine.org/ - Music (by me): https://soundcloud.com/codejar/cubic-cruiser 0:00 Introduction 0:41 Voxel Raymarching 2:05 Voxel Bricks 3:00 Voxel Editing 3:43 Cellular Automata 8:04 Collisions 8:50 Improving Visual Fidelity 9:52 Conclusion

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Creating a Micro-Voxel Simulation Engine! | NatokHD