In this video let's start from nothing and create a simplistic inventory system that we can expand on and implement into our own games!
π Support π
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π Chapters π
00:00 - Introduction
00:15 - Inventory Class
03:55 - Inventory Object
04:29 - Inventory Object | Create Event
05:45 - Inventory Object | Step Event
08:55 - Inventory Object | Draw GUI Event
10:50 - Testing the Inventory
11:15 - Using / Spawning Items
13:06 - Thank you!