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Creating Damage Decals using Substance Designer

27.2K views
Jul 4, 2023
29:21

πŸ™‡πŸ™‡If you would like to support me making more tutorial content, please consider supporting me at Patreon: http://patreon.com/JohnnyNodes πŸ“**Links to Mentioned Tutorials**πŸ“ Custom Voronoi: https://www.youtube.com/watch?v=dPijVevema8&t=604s Intro to FloodFill: https://www.youtube.com/watch?v=Wndi1DVwm14&t=95s Bevel Tips: https://www.youtube.com/watch?v=naPoObU5iac&t=5s FloodFill Recovery: https://www.youtube.com/watch?v=J63cPT6wk0Q&t=12s We press on with my continuous crusade to get people to think about Substance designer as a really cool, versatile tool instead of just a Brick Factory. In today's video I'm going to make a impact crater heightmap and show three ways I can use this in other applications, either including it in seperate materials, used as an alpha in zbrush or as a Decal in Game Engines (in this case Unreal)

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Creating Damage Decals using Substance Designer | NatokHD