ππIf you would like to support me making more tutorial content, please consider supporting me at Patreon:
http://patreon.com/JohnnyNodes
π**Links to Mentioned Tutorials**π
Custom Voronoi: https://www.youtube.com/watch?v=dPijVevema8&t=604s
Intro to FloodFill: https://www.youtube.com/watch?v=Wndi1DVwm14&t=95s
Bevel Tips: https://www.youtube.com/watch?v=naPoObU5iac&t=5s
FloodFill Recovery: https://www.youtube.com/watch?v=J63cPT6wk0Q&t=12s
We press on with my continuous crusade to get people to think about Substance designer as a really cool, versatile tool instead of just a Brick Factory.
In today's video I'm going to make a impact crater heightmap and show three ways I can use this in other applications, either including it in seperate materials, used as an alpha in zbrush or as a Decal in Game Engines (in this case Unreal)