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Creation Kit Tutorial 02 Quest Activator and Message Box

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Feb 28, 2021
15:17

Setting up a message box to appear to give you choices of what to do in activating and/or stopping your mod SCRIPTS: zzz_Dialogue.setstage(0) zzz_Dialogue.SetActive() zzz_Dialogue.setstage(200) ;ACTIVATOR SCRIPT Event OnActivate(ObjectReference akActionRef) Menu() zzz_Dialogue.setstage(0) zzz_Dialogue.SetActive() EndEvent Function Menu() int Button = MyMessage.Show() If Button == 0 MyQuest.setstage(20) MyQuest.SetActive() Elseif Button == 1 MyQuest.setstage(200) Elseif Button == 2 Endif EndFunction Debug.notification("Dialogue quest is running") Debug.notification("Dialogue quest has stopped")

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Creation Kit Tutorial 02 Quest Activator and Message Box | NatokHD