Setting up a message box to appear to give you choices of what to do in activating and/or stopping your mod
SCRIPTS:
zzz_Dialogue.setstage(0)
zzz_Dialogue.SetActive()
zzz_Dialogue.setstage(200)
;ACTIVATOR SCRIPT
Event OnActivate(ObjectReference akActionRef)
Menu()
zzz_Dialogue.setstage(0)
zzz_Dialogue.SetActive()
EndEvent
Function Menu()
int Button = MyMessage.Show()
If Button == 0
MyQuest.setstage(20)
MyQuest.SetActive()
Elseif Button == 1
MyQuest.setstage(200)
Elseif Button == 2
Endif
EndFunction
Debug.notification("Dialogue quest is running")
Debug.notification("Dialogue quest has stopped")