CRYENGINE 5 - Lighting Tutorial
This course is aimed at users who are already comfortable with using the sandbox but are getting started with lighting. It is based on CRYENGINE 5.5.2 and uses assets from the free CRYENGINE GameSDK Sample Project on the CRYENGINE Marketplace. However, you can use your own buildings, furniture, or props as you follow the course if you have already started building a level. 00:00 - Intro 01:36 - Creating a work light 02:01 - Falloff implementation 04:17 - Using attenuation bulb size 05:24 - Understanding the shadow spec setting 08:28 - Lighting the hangar - general practical lights 10:35 - Using projector lights 12:19 - Assigning textures to projector lights 13:27 - Consdering color temperature 14:55 - Basic color theory and attracting the eye 15:41 - Using SVOGI 18:28 - Using environment probes 21:19 - Lighting the hangar from an architectural perspective 22:10 - Building fluorescent light fixtures 23:29 - Building a multi-material for a fluorescent light 25:45 - Adding a light component to the fluorescent light 28:30 - Converting the fluorescent light into a prefab 31:21 - Adding lights to lead the player's eye 32:12 - Adding lights to clarify NPC roles 33:48 - Attaching a light component to an AI character 36:05 - Attaching a headlamp to the player using Flow Graph 39:56 - Using volumetric fog 41:30 - Looking at a fully lit level 43:55 - Final creative lighting touches: alarms, tracking searchlights 44:47 - Summary CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1 Add us on Twitter: https://twitter.com/cryengine Follow us on Facebook: https://www.facebook.com/cryengineofficial/ Join our Forum: https://forum.cryengine.com/ Browse our Marketplace: https://www.cryengine.com/marketplace
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