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CRYENGINE Environment Editor Tutorial - Part 1: Core Principles Sun, Sky & Fog

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Feb 28, 2020
27:46

Check out part one of a new tutorial series, which shows you how to master CRYENGINE’s environment editor, hosted by our Learning Manager Brian Dilg. This tutorial gives you an overview of the environment editor, the principles upon which it was designed, and the three key parameters which most dramatically affect the appearance of your game world: the sun, the sky, and fog. The concepts and benefits of a dynamic versus a static time of day are discussed in the video, and you will be shown how to create and assign environment presets. This practical tutorial provides a tour of the editor’s features as you learn how to use lighting to deliver atmosphere and ambiance in your levels, whether you wish to achieve a realistic or a more stylized aesthetic. You can also access our written documentation, which covers the topics discussed in even more depth. https://docs.cryengine.com/display/CEMANUAL/Tutorial+-+Environment+Editor+part+1 If you are completely new to CRYENGINE or game development, we recommend that you download our beginner’s course or watch the tutorial on our YouTube channel. Subscribe to our channel for the latest tutorials from CRYENGINE. 00:50 Generating terrain in a new level 01:53 The default environment preset 03:01 Creating a new environment preset and assigning to a level 05:09 Overview of the environment editor's design 06:06 The Curve Editor and dynamic time of day 06:36 Constants: Sun 07:11 Time of day and sun position 07:26 Constants vs. Variables 08:49 Dynamic time of day and cube maps 10:12 Time setting in static TOD presets 10:34 Creating an environment preset for static time of day 10:53 Learning variables by scrolling TOD 11:45 First steps to set up any environment preset 11:51 Setting the HDR color balance 12:50 Setting the HDR eye adaptation mode 13:56 Introducing the three key parameters to environmental lighting 14:26 Setting the brightness of the sunlight 17:06 Setting the sky light intensity and color 18:24 Fog as distance cue 19:49 Fog color (radial) 20:49 Fog density vertical range 21:42 Fog color (top and bottom) 23:14 Fog color (top) and perception of sky 23:59 The fog color multipliers (top and bottom) 24:31 How fog color (top) multiplier creates the appearance of the sky color 25:50 Night sky settings 26:59 Adding a global environment probe CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1 Add us on Twitter: https://twitter.com/cryengine Follow us on Facebook: https://www.facebook.com/cryengineofficial/ Join the discussion on our Forum: https://forum.cryengine.com/ and/or CRYENGINE Discord: https://discord.gg/cryengine Browse our Marketplace: https://www.cryengine.com/marketplace

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CRYENGINE Environment Editor Tutorial - Part 1: Core Principles Sun, Sky & Fog | NatokHD