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Cube Map Shadow Mapping [C++ 3D DirectX Tutorial]

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Aug 15, 2020
35:37

C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using DirectX (Direct3D 11) to leverage hardware acceleration. Using a cube map to implement omni-directional shadow mapping. Wiki: http://wiki.planetchili.net/index.php?title=Hardware_3D_(C%2B%2B_DirectX_Graphics)_Tutorial_58 Patreon: https://www.patreon.com/planetchili All swag: https://planetchili.net

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Cube Map Shadow Mapping [C++ 3D DirectX Tutorial] | NatokHD