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Cyberpunk 2077 Optimization Guide

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Jan 6, 2024
11:51

Cyberpunk 2077 Phantom Liberty Update 2.1 Optimization guide. All settings Compared For visuals & performance difference. //// Please note: -- Ray reconstruction can be turned on without rt which has no use but it will kill your fps. Only use this with any RT feature/Path tracing(will improve performance slightly & clean up the image) -- Anisotropy has not that much impact 2-4%, I should've tested other scenes. -- Crowd Density affects CPU performance (if you have weak cpu) minimal GPU impact. ///// MODS USED ⚙️ • Nova LUT (0% performance impact) • Natural Californian lighting mod (nclm) • HD reworked project (Texture upscale) • Preem Water • Improved Cascaded Shadows • Car mods • FSR 3 Frame gen with DLSS (by nukem) • Some other .ini changes • Hide distant 2D cars 0:00 Texture Quality 0:17 Ray traced Reflections 1:15 Ray Traced Sun Shadows 1:29 Ray Traced Local Shadows 1:41 Ray Traced Lighting 2:37 Path Tracing 3:52 Ray Reconstruction 4:04 Crowd Density 4:17 Depth of Field 4:38 Contact Shadows 4:50 Improved Facial Light Geo 5:02 Anisotropy 5:16 Local Shadow Mesh Quality 5:32 Local Shadow Quality 5:57 Cascaded Shadows Range 6:17 Cascaded Shadows Resolution 6:42 Distant Shadows Resolution 6:43 Volumetric Fog 7:22 Volumetric Cloud 7:53 Screen Space Reflection 8:30 Preem Water mod 8:40 Sub surface Scattering 8:50 Ambient Occlusion 9:05 Color Precision 9:10 Mirror Quality 9:24 Level of Detail 9:50 Impact Chart 10:00 Optimized Settings 10:09 Comparison 11:10 Comparison(Frame gen + RT Ref vs Ultra) •Tested on RTX 3060 Ti at 1440p DLAA for non RT options & DLSS Quality for RT. •Recorded using nvidia shadow play ~ 3-8Fps loss depending upon scenes.

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Cyberpunk 2077 Optimization Guide | NatokHD