Data Asset & Foliage | Minecraft UE5 #2
In this Minecraft tutorial series, we will be covering the world generation of a Minecraft Map. This tutorial series will cover the whole surface and cave generation, as well as the foliage. In this part, we will cover creating the foliage material and data assets for the blocks. Tutorial Assets - https://drive.google.com/file/d/1xn9otth8QHI_D8RpNG3F3sfuaIf9_kn4/view?usp=sharing Subscribe for more Unreal tutorials - https://www.youtube.com/@patsanoob?sub_confirmation=1 Project Files available on Patreon - https://www.patreon.com/PatsanoobYT Discord - https://discord.gg/puyNhBay25 You might also enjoy the Inventory series - https://www.youtube.com/playlist?list=PLrMDhHSdduSuDhQDB-daVlh-iW12mBMCJ Timestamps: 00:00:00 - Intro 00:00:35 - Importing assets 00:02:20 - Foliage Material 00:05:00 - Creating Transparent Material 00:05:30 - Material Transparent - Textures 00:06:45 - Material Transparent - Opacity Mask 00:14:00 - Creating Base Data Assets 00:15:15 - Creating Block data asset 00:17:15 - Making Structure 00:18:15 - Block SetMaterialParameters 00:24:05 - Making Block Data Asset 00:26:30 - Creating Foliage data asset 00:27:40 - Making Foliage Data Asset 00:28:20 - temporary blueprint 00:31:04 - Next time
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