"Creative Process for Level Designers” is a short talk from design consultant Steve Lee (previously a level designer on games including "Dishonored 2" and "Bioshock Infinite"), that covers a series of fundamental ideas to consider throughout the process of making a level. Topics discussed include how to overcome the so-called “blank canvas”, the meaning and importance of designing iteratively and elegantly, and some tips on playtesting.
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DD2018: Steve Lee - Creative Process for Level Designers | NatokHD