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Depth and Layers for 2D/3D OpenGL Objects in Max/MSP

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Oct 20, 2021
9:47

In this video we see how to use the "depth_enable" and the "layer" attributes for OpenGL objects in Max/MSP. Those parameters are mostly useful when we want to place transparent images or 3D objects in a scene in the correct rendering order. Glitch Assets Download page ► https://www.glitchthegame.com/public-domain-game-art/ Download the patch from my Patreon ► https://www.patreon.com/posts/57643949 Here you can find all my video tutorials ► https://www.federicofoderaro.com/videoTutorials.html Follow Amazing Max Stuff on Instagram ►https://www.instagram.com/amazingmaxstuff/ Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► https://www.patreon.com/mediacoding Take a look at my shared patches ► https://www.federicofoderaro.com/patches.html #maxmsp #cycling74 #jitter #shaders #glsl #texture

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Depth and Layers for 2D/3D OpenGL Objects in Max/MSP | NatokHD