Descriptor Indexing // Vulkan For Beginners #26
In this video we learn how to use descriptor indexing in order to reduce the total number of descriptor sets that the application needs to manage. 🔥 See the list of the books that I'm using as background information for my tutorials: https://ogldev.org/books.html. I highly recommend them for learning more about OpenGL and Vulkan. These are affiliate links so if you use them to buy any of the books the price is the same for you and I will get a small commission (thank-you!). 📚 Timecodes 📚 0:00 Intro 0:27 Background 02:30 Planning 03:59 Enabling descriptor indexing 04:54 New descriptor layout 07:07 Descriptor set allocation 07:35 Descriptor set update 08:51 Descriptor pool fixes 10:12 VkModel class update 11:19 Command buffer recording 12:38 Meta data creation 13:52 Vertex shader changes 15:03 Fragment shader changes 16:35 Outro Make sure to watch all the previous tutorials in the "Vulkan For Beginners" playlist at https://www.youtube.com/playlist?list=PLA0dXqQjCx0RntJy1pqje9uHRF1Z5vZgA Please visit https://ogldev.org to see more of my tutorials on modern OpenGL. 🔥Link to source: https://github.com/emeiri/ogldev/tree/master/Vulkan/Tutorial26 If you want to get the same version of the code that was used in the video checkout the tag 'VULKAN_26' 🔥Vulkan specification: https://vulkan.lunarg.com/doc/view/1.3.204.1/windows/1.3-extensions/vkspec.html Feel free to comment below. 🔗Contacts: 🔹Email: [email protected] 🔹Instagram: @ogldev1 🔹Github: https://github.com/emeiri/ogldev.git 🔹TikTok - https://www.tiktok.com/@ogldev 🔹Twitter: @ogldev 🔹Discord: https://discord.gg/CZdVwZgTYk 🔹One time donations (Paypal): https://ogldev.org/donate.html 🔹Patreon: https://www.patreon.com/ogldev 🙏Credits: 🔹Video by Daniel and Orpheline from https://Pixabay.com 🔹Sound effects by https://Zapsplat.com Enjoy, Etay Meiri #vulkan
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